THULOHM
An Age of Rebirth
The great wars have ended. Kingdoms prosper. Trade fills the roads—and beyond the watch of civilization, the wilderness is stirring once more.
Great Rift
Dragon Wars ended
DISCOVER THULOHM
A world returning to life.
Four centuries after the Great Rift tore through the Planes, Thulohm stands in an age of recovery and abundance.
Twenty years have passed since the Dragon Wars. Across the world, communities thrive again and trade moves between nations. Cities and kingdoms are rebuilding the lives that war disrupted.
But peace has brought its own changes. With armies no longer marching through the countryside, the wilds are growing wild again. Bandits prey upon rural roads, and travelers face dangers beyond the safety of the towns.
A time of prosperity does not mean a world without adventure.
YOUR JOURNEY BEGINS
Four strangers.
One ship.
Every road ahead.
The Fairchild sails toward Tiergard, capital of Taurniel. Aboard are four first-level adventurers who have only just met, each traveling for reasons of their own.
Beyond their arrival lies a world of kingdoms and competing powers, distant cities, rugged wilderness, and encounters that will test more than steel. Where they go—and how they change the world around them—is theirs to decide.
THE LANDS OF THULOHM
Every horizon leads somewhere new.
Cross mountains, deserts, forests, coasts, and valleys as Thulohm opens into distinct regions—each with its own lands, cultures, dangers, and stories.
Explore Thulohm’s Regions →FANG & FORGE PRODUCTIONS PRESENTS
The world is yours to explore.
Follow Fang & Forge for more worlds, stories, tabletop creations, and journeys into Thulohm.